My capstone project is an idea that has been floating around my head for the past two years or so of my college career. I am going to create an entire design spread for a conceptual fighting game I have been working on as just a "fun side project". It's going to feel great to actually make this idea into a concrete an tangible creation.
My biggest goal is to create a great story that envelopes all of the characters in some way. There will be a narrative attached to the game, and all of the characters (24 of them I believe) will have a role in the story progression that forces them to interact with one another. The characters themselves will all have specific personalities, abilities, and goals that set each of apart from another. There won't be any "palette swap" characters that have the same moves just in different clothing, as I detest this in fighting games. As a lover of the fighting game genre since I was a young teen, I will be able to take all of the things I have liked and disliked about the games I have played over the years in order to create a game that I think could actually work.
The characters I have created are all based off of my friends, with some of the characters' careers or abilities being completely parallel to the individual they are based off of. For example, the character Myriah is an archaeologist that fights with two pickaxes and is outfitted in the beige uniform worn by these scientists while they are out in the field. This is based off of my friend Jennifer who is studying History here at Shepherd, and her dream of one day being a field archaeologist. Other inspiration for characters via my friends sometimes come from personal moments or inside jokes that can be made into reality. My friend Travis is being portrayed by a ninja style character with a Tiger motif - inspired by this gigantic painting of a tiger that he considered his prized possession for a while (which never ceased to make me laugh). Since my friends are the inspiration for these characters, I also want as many of them as possible to do the voices for the characters as well. This will include taunts, pre and post match quotes, and in battle quotes that include grunts for when the character takes damage or yells an attack. I literally want there to be a sound test available to the viewers when they see this project, because voice is such an important factor when it comes to characters in video games nowadays. It also creates the diversity I'm looking for in my characters.
Along with characters and story I am going to include stages, game options and settings, and ideas for online support and play. I literally want to do as much as I can creatively for this game without actually being able to make it. This is going to be a lengthy process, but I remember Monica mentioning that this project should be fun, and now that I see this becoming a reality this will definitely be one of the most exciting things I have ever done.
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