Tuesday, December 11, 2012

Ipad Game (1) - Comm 344

    In order to turn my group's game, Toxic Valley, into an iPad game, I had to go a completely different route for the play style.  Our game is successful on paper, but does not really do a good job of utilizing all of the features of the iPad like tilting, touchscreen, and motion detection.  This led me to brainstorm ideas for games that use motion and animation that would not be possible from a board game.
     My first idea was to use as much of the original game idea as possible, making a board game where the board was animated.  All of the locations would feature moving effects (like the forest fire, the machines removing mountaintops, etc.) and so would the players' characters.  The questions would pop up before you and you would answer them, and move along like normal.  Ideas for adding a moving die that you shake the screen to roll were also conceived.  Ultimately I did not like this style since I did not want to do a trivia game on a device that offers so much more.  This led me to want to create a game where the focus was movement from a first person camera. 
     By taking the same idea of our original game (drops of water moving downhill towards a factory), I was able to give the drops of water personalities, and goals for each wanting to reach the factory versus a "human player" controlling their fate through a game.  The addition of actual characters made the game feel more personal, and made for a simple, yet effective plot as to why these individuals are all headed to their similar destination. 
    All of the "areas" from the original game are included in here as well.  The mountain being the first and easiest stage, offers some of the fastest gameplay in order to let the player experience a fun, fast-paced race with few obstacles other than a rock or a tree here and there.  The areas would gradually get harder, with the farm having more Toxic Puddles rather than clean ones, and Animals in the way.  The forest has many puddles, but also more obstacles than any other zone to dodge.  The city forces the players to travel near roads, and there are very few puddles in this location.  "Hotspots" are present here and will slow you down considerably if passed over.  Finally the factory has the players traveling across a massive lake filled with Toxic spills. 

Puddles - increase stamina
Toxic Puddles/Spills - decrease stamina, but increase Toxic Attack meter
Hotspots - doesn't effect stamina, but slows you down greatly
Mud Tracks - doesn't effect stamina, but speeds up your character AND increases Toxic Attack meter.

   Accelerating is achieved by swiping up repeatedly, and Toxic Attacks are performed by shaking the screen.  Tilt left an right to steer in the appropriate direction.

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